The try- and take-the clothes-on virtual surfaces is a long-continuing journey including many processes in itself. This continuum starts from the new generation of surfaces up to the last end of the tailor-fitting for an animation. We initiated the long-running design by seaming up of the inter-seams betwixt the pieces and proceeding with combining out the figures with these parts, and make the finale with an unprecedent outfitting ability, respectively. We recreated and animated our models for having an up-front superiority over the other on-shelf rivals wherefore this directly originates from the unmatched realism by ours. It's highly-refined in realism terms and also in the context of recent-fineness perspectives, it's recently at the highest-standards with the chain of proposed-technics we offer. We've qualified our workflow-scheme providing much more realistic results that have ever been presented in one design & simulation system until now.