Design, Implementation, and Pilot Evaluation of a Virtual Reality Application for Science Learning
IEEE ACCESS, sa.14, ss.161760-161772, 2026 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Basım Tarihi: 2026
- Doi Numarası: 10.1109/access.2026.3744282
- Dergi Adı: IEEE ACCESS
- Derginin Tarandığı İndeksler: Scopus, Science Citation Index Expanded (SCI-EXPANDED)
- Sayfa Sayıları: ss.161760-161772
- İnönü Üniversitesi Adresli: Evet
Özet
This paper reports a pilot study on the design, development, and preliminary classroom
evaluation of a virtual reality (VR) learning system for middle school science education, conducted within the
framework of a university–industry collaboration. The primary objective was to develop a head-mounted display
(HMD)-based VR application for the sixth-grade ‘‘Digestive System’’ unit and to investigate its effects
on students’ academic achievement, motivation toward science learning, and spatial ability. Developed
following the Rapid Prototyping Instructional Design Model, the application incorporated interactive threedimensional
anatomical models and user-centered navigation to support students’ engagement with abstract
scientific concepts. The VR system developed within the scope of this study was integrated into the 5E-based
instructional process and evaluated through a quasi-experimental pilot study involving a total of 36 sixthgrade
students (5E+VR, n = 18; 5E Only, n = 18). For science-learning motivation, after controlling
for pre-test scores, a statistically significant group effect and a significant Group × Time interaction,
indicating different patterns of change over time between the groups, were observed. Regarding spatial
ability, although the 5E+VR group showed a greater increase in mean scores, the adjusted between-group
difference was not statistically significant. For academic achievement, no statistically significant difference
was observed between the groups. Overall, the findings suggest that the curriculum-aligned VR system
may serve as a complementary educational technology for supporting students’ motivation toward science
learning. However, further research with larger and more diverse samples, longer intervention periods, and
different instructional and interaction designs is needed to further substantiate these findings.