S. AKKAYA And M. KAPIDERE, "How do digital games utilization levels predict a teachers digital material development self-efficacy?," World Journal on Educational Technology: Current Issues , vol.13, no.2, pp.322-335, 2021
AKKAYA, S. And KAPIDERE, M. 2021. How do digital games utilization levels predict a teachers digital material development self-efficacy?. World Journal on Educational Technology: Current Issues , vol.13, no.2 , 322-335.
AKKAYA, S., & KAPIDERE, M., (2021). How do digital games utilization levels predict a teachers digital material development self-efficacy?. World Journal on Educational Technology: Current Issues , vol.13, no.2, 322-335.
AKKAYA, SÜMEYRA, And METİN KAPIDERE. "How do digital games utilization levels predict a teachers digital material development self-efficacy?," World Journal on Educational Technology: Current Issues , vol.13, no.2, 322-335, 2021
AKKAYA, SÜMEYRA And KAPIDERE, METİN. "How do digital games utilization levels predict a teachers digital material development self-efficacy?." World Journal on Educational Technology: Current Issues , vol.13, no.2, pp.322-335, 2021
AKKAYA, S. And KAPIDERE, M. (2021) . "How do digital games utilization levels predict a teachers digital material development self-efficacy?." World Journal on Educational Technology: Current Issues , vol.13, no.2, pp.322-335.
@article{article, author={SÜMEYRA AKKAYA And author={METİN KAPIDERE}, title={How do digital games utilization levels predict a teachers digital material development self-efficacy?}, journal={World Journal on Educational Technology: Current Issues}, year=2021, pages={322-335} }